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Submitted on
April 28, 2006
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UP - accelerate
DOWN - reverse
LEFT/RIGHT - turn
CTRL - break

* requires a slightly higher-end computer to run properly*

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i don't have a working title yet. this is my new game though. a little less than a week's worth of work so far. i've been fine tuning many things, and i have gotten more done since this, but i don't want to release anything else about the game. haha! just know: weapons will be added. :D

think twisted metal/rock n roll racing. if you know what i'm talking about, you kick ass. haha.

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i know there is very little background artwork. this is a test.

controls will be changed eventually too so you can operate weapons with ASD and handbreak with F or something like that. i'm still thinking, so nothing's final!
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:iconscittykitty:
ScittyKitty Featured By Owner Oct 15, 2009  Student Digital Artist
that is waaaay too much fun. :XD: I will have to play more once i get out of school. :XD:
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:iconchuckyrocks2007:
chuckyrocks2007 Featured By Owner Aug 10, 2007
what did you use to make this and i love twisted metal the game well all of them
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Jan 3, 2007
Heh cool. Can i have one question? How do you detect collission? There are many point on a car where you check collission or what?
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:iconpainisenjoyment:
painisenjoyment Featured By Owner Jan 3, 2007
i use shapeflag hitTesting, if you know what that is.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Jan 3, 2007
There are some points on the car that are checked with hittest. Am i right?
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:iconpainisenjoyment:
painisenjoyment Featured By Owner Jan 4, 2007
yeahhhh. so i hadn't checked your gallery before commentin, i assumed you were some random person looking through my gallery. seeing as how you seem to already have a good grasp of actionscript, i could probably give you a more comprehensive explaination of the engine.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Jan 4, 2007
No I do not need comprehensive explanation. I now know more or less how you do it. Details do not mean much I think. I am thinking on playing with connected(spring) wheels after some time. I think I will try one interesting idea. Collisions also will be checked in the points I create on a wheel. Then there will be invisible layer where type of surface will be painted by a color(black - oil, white - wall). Then if I see that some point have hot for example a wall then I am starting to look for a wall in those coordinates. I am looking the wall object because I need to know some info on how to resolve collisions. Than systems itself will bi implemented so that I will be able to rewind time so if will start to rewind time using binary-search algorithm variation till some small mistake looking for a moment when wall was struck. I have doubts on some moments here but those are my plains for recent future. Right now I am working on two other things so those wheel simulations will need to wait. Eaahh. I really hate that because of studying I must spend time on such stupid things as international business instead of my experiments :(
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:iconpainisenjoyment:
painisenjoyment Featured By Owner Jan 4, 2007
that's a lot more complicated than what i have. if you want an extremely accurate method of collision detection (like between the wheels like you said) you might want to research raycasting. it's primarily used to script 3d games, but it's also used in getting accurate detection between given points and walls.
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:iconwonderwhy-er:
wonderwhy-ER Featured By Owner Jan 4, 2007
I think that what you are spekaing about is may method. Line is drawn between the palace where point was and where it is now. If this line intersects with some wall than time is rewinded till they don't. I seen really cool physical engine based on this.
Check this [link] Thats now what i will be doing but his engine is really cool. If you haven't seen check another his experements. I found his page half a year ago or something and amazed :)
also his page is pretty cool [link]
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:iconpainisenjoyment:
painisenjoyment Featured By Owner Jan 4, 2007
that's exactly what i was talking about. haha. those raycasting engines are amazing. i'm not that advanced, but my methods work. :P
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